Zomato Motion Concept
Overview
This concept explores how motion can make rewards feel more exciting and memorable within the Zomato experience.
The idea started with a simple question:
How can gamification encourage interaction without feeling like a game?
Instead of relying on points, badges, or progress bars, I wanted to explore whether motion itself could create a sense of anticipation and reward.
Exploring Different Directions
I began by brainstorming different approaches to gamification and reward systems.
My initial exploration focused on 3D concepts. Using Blender, I created a series of quick prototypes to understand how depth, movement, and interaction could make rewards feel more engaging. To speed up the process, I even built a workflow that allowed me to convert simple 2D sketches from Figma into 3D concepts rapidly, making it easier to test multiple ideas.
While the workflow was effective, the results felt visually interesting but emotionally disconnected. The concepts looked good, but they weren't creating the feeling of excitement I was looking for.
That realization led me back to the core question: What makes a reward feel rewarding?


Finding the Right Metaphor
While researching interaction patterns and reward mechanics, I noticed that some of the most satisfying experiences share a common trait: anticipation.
The excitement often comes before the reward itself.
This insight led me to the idea of a mystery box. A box naturally creates curiosity. Users immediately understand that something is hidden inside and feel compelled to interact with it. The reveal becomes part of the reward experience.
To enhance that feeling, I imagined a subtle glow escaping from inside the box, hinting that something valuable was waiting to be discovered.
The concept felt playful, simple, and aligned with the delight-driven nature of the Zomato brand.
Bringing It to Life
Once the direction was established, I moved into production.
I designed the box in Figma, breaking it down into individual components such as the lid, front panel, and base. Creating the asset in separate parts allowed for greater flexibility during animation.
The animation itself was created in Cavalry, where I focused on building a sequence around three emotional moments:
- 01
Curiosity — attracting attention and inviting interaction.
- 02
Anticipation — building excitement as the box begins to open.
- 03
Reward — revealing the surprise with a glowing, satisfying payoff.
Every motion decision was made to strengthen the feeling of discovery and make the interaction feel rewarding even before the reveal.

Outcome
What began as an exploration of gamification evolved into a study of anticipation and emotional design.
The final concept demonstrates how a simple interaction can be transformed into a memorable moment through thoughtful motion and storytelling. Rather than treating rewards as static elements, the design focuses on making the journey toward the reward just as enjoyable as the reward itself.