Product Designer
Lakshman Hampiholi












About Me
Designย ishowย itย works.
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Philosophy
Ibelievegreatdesignlivesattheintersectionofbeautyandfunction.Everypixeltellsastory,everyinteractionbuildstrust,andeveryproductshouldfeellikemagic.
The Numbers
๐ Projects Delivered
โ Cups of Tea
โณ Years of Experience
๐ค Happy Clients
๐ป Lines of Code
๐ฅ Passion

What I Work With
Design ยท Development
The Journey
Sixย yearsย offiguringย itย out.
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The spark.
I was 16. While everyone was figuring out what they wanted to do, I was already deep in Premiere Pro โ editing videos, crafting thumbnails, learning how stories are told frame by frame. My first freelance gig paid โน500. I thought I made it.

A new dimension.
Blender changed everything. Suddenly flat wasn't enough โ I wanted depth, light, texture. I spent nights sculpting assets, breaking renders, and learning that 3D isn't just modeling, it's thinking in space. I started making assets for websites and fell deeper down the creative rabbit hole.

The pivot that changed it all.
Someone showed me Figma. That was it. I realized I didn't just want to make things look good โ I wanted to make things work beautifully. UI/UX became my obsession. I started redesigning apps nobody asked me to redesign. I couldn't stop.

From zero to product.
ScaleYou gave me the canvas I was looking for. I designed and built the core product from the ground up โ not just screens, but systems, flows, and real decisions that affected real users. My first taste of 0โ1 product thinking, and I was hooked.


Designing for millions.
MediBuddy. A health-tech product used by millions. Suddenly my design decisions weren't theoretical โ they were impacting real patients, real doctors, real lives. I learned what it truly means to ship at scale, to defend design decisions with data, and to design with constraints that matter.


The grind continues.
Product Designer at Competi. More freelance clients knocking. I'm juggling product thinking with client work, building my own systems, and learning that good design is as much about saying no as it is about creating. Every project teaches me something the previous one couldn't.


Here we are.
Six years in. From a 16-year-old editing videos in his room to a product designer who's shipped for millions. The tools changed, the titles changed, but the obsession never did โ making things that feel right.