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Product Designer

Lakshman Hampiholi

About Me

Designย ishowย itย works.

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Philosophy

Ibelievegreatdesignlivesattheintersectionofbeautyandfunction.Everypixeltellsastory,everyinteractionbuildstrust,andeveryproductshouldfeellikemagic.

The Numbers

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๐Ÿš€ Projects Delivered

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โ˜• Cups of Tea

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โณ Years of Experience

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๐Ÿค Happy Clients

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๐Ÿ’ป Lines of Code

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๐Ÿ”ฅ Passion

What I Work With

Design ยท Development

FIGMA
ADOBE XD
PHOTOSHOP
ILLUSTRATOR
AFTER EFFECTS
SKETCH
BLENDER
FRAMER
SPLINE
REACT
NEXT.JS
TYPESCRIPT
FIGMA
ADOBE XD
PHOTOSHOP
ILLUSTRATOR
AFTER EFFECTS
SKETCH
BLENDER
FRAMER
SPLINE
REACT
NEXT.JS
TYPESCRIPT
PROTOTYPING
MOTION DESIGN
INTERACTION DESIGN
UI SYSTEMS
DESIGN TOKENS
COLOR THEORY
TYPOGRAPHY
TAILWIND
FRAMER MOTION
THREE.JS
GSAP
HTML / CSS
PROTOTYPING
MOTION DESIGN
INTERACTION DESIGN
UI SYSTEMS
DESIGN TOKENS
COLOR THEORY
TYPOGRAPHY
TAILWIND
FRAMER MOTION
THREE.JS
GSAP
HTML / CSS

The Journey

Sixย yearsย offiguringย itย out.

Scroll to travel through time โ†’

2020
2020age 16

The spark.

I was 16. While everyone was figuring out what they wanted to do, I was already deep in Premiere Pro โ€” editing videos, crafting thumbnails, learning how stories are told frame by frame. My first freelance gig paid โ‚น500. I thought I made it.

Chapter 01 / 07
๐ŸŽฌ
2021
2021age 17

A new dimension.

Blender changed everything. Suddenly flat wasn't enough โ€” I wanted depth, light, texture. I spent nights sculpting assets, breaking renders, and learning that 3D isn't just modeling, it's thinking in space. I started making assets for websites and fell deeper down the creative rabbit hole.

Chapter 02 / 07
๐ŸงŠ
2022
2022age 18

The pivot that changed it all.

Someone showed me Figma. That was it. I realized I didn't just want to make things look good โ€” I wanted to make things work beautifully. UI/UX became my obsession. I started redesigning apps nobody asked me to redesign. I couldn't stop.

Chapter 03 / 07
๐ŸŽจ
2023
2023age 19

From zero to product.

ScaleYou gave me the canvas I was looking for. I designed and built the core product from the ground up โ€” not just screens, but systems, flows, and real decisions that affected real users. My first taste of 0โ†’1 product thinking, and I was hooked.

Chapter 04 / 07
From zero
to product.
2024
2024age 20

Designing for millions.

MediBuddy. A health-tech product used by millions. Suddenly my design decisions weren't theoretical โ€” they were impacting real patients, real doctors, real lives. I learned what it truly means to ship at scale, to defend design decisions with data, and to design with constraints that matter.

Chapter 05 / 07
Designing for
millions.
2025
2025age 21

The grind continues.

Product Designer at Competi. More freelance clients knocking. I'm juggling product thinking with client work, building my own systems, and learning that good design is as much about saying no as it is about creating. Every project teaches me something the previous one couldn't.

Chapter 06 / 07
The grind
continues.
2026
2026age 22

Here we are.

Six years in. From a 16-year-old editing videos in his room to a product designer who's shipped for millions. The tools changed, the titles changed, but the obsession never did โ€” making things that feel right.

Chapter 07 / 07
โ†’

Let's Collaborate

Have an idea?
Let's build it.

From zero to one, or scaling to millions. Let's build products that are visually stunning and technically robust.

Start a Project